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Gloomhaven tinkerer
Gloomhaven tinkerer






gloomhaven tinkerer
  1. Gloomhaven tinkerer how to#
  2. Gloomhaven tinkerer plus#

On a higher level she would get metalbending abilities (no idea how to make it fit with the standard GH elements) Toph as Savvas Cragheart with a stronger emphasis on the use of Earth mana. Zuko as Aesther Nightshroud - only using Fire instead of Dark mana, maybe with some of that sweet hand to hand Valrath Red Guard abilities? Suki as Human Bannerspear - this is the one I had the least trouble with. Sokka as a cross betweeen a Quatryl Tinkerer/Quatryl Demolitionist with maybe some sprinkling of Inox Brute in-between? Aang starting with having both his standard Airbender (air mana required for everything?) deck and an all-loss cards Avatar deck - somewhat like either a Quatryl Blink Blade or a Harrower Geminate (FH classes) and then moving on to get new elemental cards and changing the standard deck part into a mana-juggling character - like the Savvas Elementalist this also makes it a great opportunity to create enemy characters from every Nation and to make it possible to sometimes side with them (just like in the Gloomhaven Battlements A and B scenarios) the nations and their bending from ATLA map so nicely onto the mana from GH!

gloomhaven tinkerer

And once Backup Ammunition is spent, then I went for AoEs - including the loss card one.- a sprawling world to move through, with various communication routes requiring different card decks - so instead of Road, City and Rift events you get Sailing, Flying and Journeying (is there a better way to convey “going on foot”?) events I am having trouble with capturing my screenshots at the moment due to some Steam glitch, but Tinkerer did almost the same total damage as Cragheart in my game and he actually killed more enemies than Cragheart! Now I am interested in recruiting them again to see how they compare from levels 4-6 or so, in contrast to levels 1-3.įor future reference: What damage-related cards should be my staple for levels 1-3? I used Backup Ammunition first and then spammed a lot of single target ranged attacks. You only need to look how badly Music Note comes on stats, despite contributing enormously to CC, damage mitigation by curses and often inflicting wound on every enemy that chips away a significant fraction of the mission's total damage. To be fair the raw numbers are singularly unhelpful. So at level 2, on +2, you're looking at the cumulative health of placed enemies of level 4, and then sharing it based on how rapidly characters deal damage, which is affected by things like the proportion of turns they spend CCing, healing or using support abilities. In most cases the amount of damage you do is the amount of health the enemies have (plus a modicum of overkill). Originally posted by Lampros:At levels 1-3? I can't imagine doing that much damage at low levels with any character. Stuns, returning stamina potions, returning cards, providing damage buffs. His damage is poor, but he has everything else. Originally posted by Fringehunter7719:I personally think the Tinkerer is a lot better than he gets credit for.

Gloomhaven tinkerer plus#

Plus all the characters had *huge* amounts of gas left in the tank:Ī fair amount of that is Tinkerer related. To be fair to Tink and Spellweaver they are slightly lower level than the Cragheart and Summoner. This is the result of my last mission, which coincidentally features both: Then there's the fact you can only replace a maximum of two thirds of your deck by level 9, where some classes can replace every card but one, so again you feel like you're (and in fact are) progressing slower.

gloomhaven tinkerer

This is made worse, if he's your only character, by his poor xp generation which will make you feel like you're not progressing and falling behind, even though it's a net boon for the team by lowering enemy difficulty to compensate. So many of his cards only work if allies place themselves to *your* convenience, which they won't do if they don't know what actions you're going to take. One of the things I would say is that playing a team where Tinkerer is one character you control is *very* different from playing one character and not knowing what your allies are going to do. There's no way he'll ever match a Cragheart in damage though. I personally think the Tinkerer is a lot better than he gets credit for.








Gloomhaven tinkerer